Open source
FreeApache-2.0The pipeline is free; you pay fal for video clips (about $0.26 per 5-second clip) and meshes, and supply your own GPU or rent one. Official source 1 ↗
Reviewed tool profile
Open-source motion capture for any 3D creature from one AI video, exported as a game-ready GLB.
Sources checked
anymove is an open-source (Apache-2.0) pipeline from Patch that turns one AI-generated video into a game-ready animation for any rigged creature, including ones with wings, tails or eight legs. A video model films the creature from a front and a side camera in one frame, a joint reader trained on that creature finds every joint in both views, the two views pin each joint in 3D, and the rig is fitted frame by frame and exported as a GLB. It runs locally on an NVIDIA GPU with Blender and Python, uses fal for the AI video and mesh steps, and ships agent skills for Claude Code and other agents.
Official source 1 ↗The pipeline is free; you pay fal for video clips (about $0.26 per 5-second clip) and meshes, and supply your own GPU or rent one. Official source 1 ↗
Most clips fail the checks: a usable move took about 7 clips on average and 58% of captured clips passed, which is why a move costs about $3 rather than the price of one clip. Official source 1 ↗
Free access and its limits were not established by the checked official sources.
Give a game creature such as a dragon or a giant spider roar, slam or take-off animations without a mocap suit or hand keyframing. Official source 1 ↗
Use one of the nine ready-made animated creatures from Patch's asset library in a browser game. Official source 1 ↗

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